Rock & Roll Jungle Conflict
Last updated: 10/10/2006 - 11:27
Fall in, turn on, tune in and drop out for what may just be the most authentic Vietnam War gaming experience yet.
Vietcong
Set during the brutal close quarter’s jungle fighting of the Vietnam War, Vietcong is a tactical first person shooter developed by the team that brought you the critically acclaimed hit Mafia. Acting as an elite soldier, the player commands the ‘A-team’ - not, sadly, resembling the cast of the kids’ Saturday evening TV action show of yesteryear - a part of the elite U.S. special forces.
In command of this team of six experts, each trained in various fields, the success of numerous covert operations rest solely on the players’ ability to analyse each situation and react accordingly.
Vietcong offers 20 very different – though equally dramatic - missions to play through and makes more than 20 weapons available to help players go about their deadly missions. Players can also take command of vehicles to get about, as well as trek through endless jungle terrain. If racing across hazardous battle zones in jeeps, trucks, and riverboats is your thing, this may be the games for you. And, if that wasn’t enough, when the going gets really tough Vietcong allows players to call in an air strike! LAN, solo and internet play are each made available through the game.
Forces Radio Network
To compliment Pterodon's commitment to recreating the most iconic periods of modern history Gathering have signed some of the grooviest tunes from the era, and some of the biggest names of the 1960's.
You'll be loving this soundtrack long time with tunes like Iggy Pop's Stooges punk classic I Wanna Be Your Dog and Deep Purple's Hey Joe. Along side under ground hits such as The Standells: Riot on Sunset Strip from the psychedelic exploitation movie of the same name released in 1967 and Primitive performed by The Groupies - a Rolling Stones influenced masterpiece.
Rupert Easterbrook the producer of Vietcong added, "The Vietnam war is one the most filmed and written about periods of modern history, it has been a topic of fascination for decades now and we want to stay faithful to it's history by leaving no stone uncovered in our quest for authenticity. As music is one of the elements that really evokes this period it was essential that we got this right."
Vietcong Development
We spoke to Jarek Kolar, Project Leader on Vietcong at Pterodon Development about what has been mooted as one of the most realistic jungle games on the market. At the time of this interview the game was still waiting to be released in the UK.
Q: Was level of realism and atmosphere in Vietcong intentional - and how has it been achieved? - we asked...
"It was always our plan to make this as accurate a simulation of what combat in Vietnam would have been like as possible, while also ensuring we delivered a great gaming experience. As such we endeavoured to go to the same lengths in recreating the setting as we did in balancing the game play and thinking through the structure and themes of missions. We even took a trip out to Vietnam to get a feel for the place and to bring back as much reference material as possible. In addition to this we also worked with a number of scientists who specialised in the biology and geography of South East Asia."
Q: How did you ensure that everything else in the game was as accurate as the environments?
"We took as much time on researching every other aspect of the game as we did on the environments, working very closely with a weapons expert and liaising with the archive departments of multinational museums. For the vehicles, machinery and other technology we had to look at Vietnamese records and museums. To ensure that the soldiers were correct in terms of their movement, language and clothing we liaised with Vietnam War Veterans and special forces who were in Vietnam."
Q: Could you tell us from the players’ point of view what we'll be doing in the game?
"The key character is Steve R. Hawkins who is a special forces soldier. He has been transferred from Nha Trang to the operational base Nui Pek to join the A-216 team. The story is about a six-month tour of duty with this team covering medic patrols, reconnaissance, defences, assaults and other missions."
Q: You mentioned that the game is very realistic will this be the case in fire fights?
"You can expect to die instantly if you're shot in the head. However, depending on what weapon is used and where else you are shot there is a greater chance of survival than one shot one kill."
Q: As you take on the role of Steve R. Hawkins who joins up with a SF team does this mean it is a tactical squad based game?
"You play as Steve R. Hawkins with an AI team that you can control by simple commands through the single player game. We felt that it was important to have a system that was easy to use without detracting from the enjoyment of the game. However, there will be co-operative missions where by you will be able to play as each member of the team."
Q: As the game is based in the Jungle does this mean that there are times where you need to move stealthily?
"You are definitely right here! There are going to be places in the game where the more cautious you are the longer your lifespan will be. This doesn't mean though that you have to play at a slow pace."
Q: If Vietcong is not a tactical squad based game how simple is it to command your team?
"Your team is special forces trained and therefore you will not need to worry about the basic elements such as diving for cover, as they will do this instinctively from their training. What you will have is a simple command menu to give orders to attack etc. so as not to detract from your immersion into the game."
Q: Vietnam was a unique war with the way that helicopters played such an important role, will this be the same in Vietcong?
"Huey Helicopters will definitely be used in the game and you will even get to interact with them. In fact in keeping with the realism many of the missions will start with you being inserted into the jungle by Huey. You will also be able to drive jeeps over mountain terrain and even travel by riverboat. We have plans going forward to provide more vehicles but in terrain better suited to them such as tanks in urban locations."
Q: How varied are the missions in Vietcong?
"You will find yourself in many different scenarios from having to deal with a situation while on a solo mission as well as with the full support of a team. To make certain missions more varied different amounts of intel will be available to you which in turn will allow you to make your own on the spot decisions which may or may not be the right ones!"
Q: With such a realistic game in the offering what should we expect in a fire fight?
"This is one part of the game we are very proud of and why we created a bespoke engine. Not only will your team-mates give covering fire in a battle but you can expect the enemy to dive for cover. While in cover they will shoot over or around obstacles to reach their target. We wanted realism and with the AI that we have created you can expect some pretty heated fire fights."
Q: You said that the player would be involved in different scenarios how is this done in the game?
"To ensure that there is variety in the game it is important to ensure that your surroundings are believable. For this reason you will not just be in the heat of the jungle but can expect to come across gushing streams, mountainous canyons and even claustrophobic tunnels."
Q: Air power was a key feature of the war that the US troops relied on when in difficulty will you be able to do this?
"There will be times in the game where you might need to call upon fire support. In keeping with the reality you can call upon support from the air or indeed from the artillery. Obviously there will be occasions where this will not be possible to avoid friendly fire or civilian casualties. We have heard that the multiplayer part of Vietcong is highly anticipated can you talk us through it?
"At the moment we have created several multiplayer maps one of which we have already released in our demo. You will also be able to play as either US or Vietcong troops and you can expect some great action with up to 64 players on a map at the same time! There will also be several co-operative missions based on the single player maps, which will allow you team up and take on the Vietcong."
For more information on this game - and the other titles produced by Pterodon - visit the official website: pterodon.com
Vietcong is out now for PC.
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Vietcong choppers you into a world of guns, gore and grime that is all too real.
Graphics
You play the whole game from the first person view so you don’t see yourself in combat like in some games, but the other characters in your world seem very real in terms of their look and texture.
The graphics look fantastic with the undergrowth and rice fields particularly well represented. The guns and traps and other features of war look brilliant and really add to the overall tension and feeling of isolation.
Take out the Thomson SMG and clatter through the undergrowth tracking down your feared adversary on a variety of missions then return to base, kick off your shoes and read your diary whilst listening to the Forces Radio Network, or you could go off to the range for some practice, but if you anything like me, as soon as one bullet infested, high tension mission is over I just want to read my next briefing and get back to the jungle!
Sound
The sounds of the game are mixed. The gunshots and background noises are fantastic and you get a real 3-D sense with the ricochets and whizzes past the ear. Again I question the voices used in this game, as I do with nearly every game I play – they just sound so wrong. The tone of your character, whether under fire or back at base is that of morphine induced glee. Now I know drugs were supposed to be rife in ‘Nam, but I don’t think we are supposed to question whether this guy took all of them!
Gameplay
The game plays very well, with nearly everything smooth and seamless, especially the fighting sequences in the jungle and the tunnels. There are a few AI problems though. Sometimes your guys can get bunched up in the undergrowth before, during or after a fire fight and if you use your call individual team member button, this can really throw them out of sync with men bobbling about all over the show.
Overall Value
I bought this game from a website at a good price - £17.99 instead of the £30+ RRP. I would have been slightly disappointed had I paid full price for it, but not too much. As it is, I feel I got well over what I paid for in gaming terms with all the usual multiplayer and quick fight features and a little bit more.
Vietcong is an atmospheric gun fest ideal for those of us who like battles, sniping, crawling down tunnels, disarming traps and avoiding pits, for those of you who expect and demand puzzles and riddles in your gaming, try something a little more sedate. Me, I’m back to the bunker to pick up some more ammo before reacquainting ‘Charlie’ with the pain!
sparker, posted on 16/11/2006 at 03:30