A UK Success Story
Last updated: 09/10/2007 - 10:39
Call from ELSPA for more support for UK interactive entertainment – as befits one of the nation’s most successful industries.
The UK computer and video games industry has come out on top with latest official figures recording a positive balance of trade close to £200m, which compares favourably with the consistently recorded deficits for the UK's film and television industries.
The figures are outlined in a report just published by analysts Screen Digest on behalf of the Entertainment and Leisure Software Publishers Association (ELSPA), the organisation which looks at the state of health of the games industry in the UK and Europe.
Roger Bennett, director general of ELSPA said: "To be in a position where the interactive entertainment industry is financially exceeding such well-established industries as film and television is a marvellous achievement. However, it raises the question of what lies in the future? The years ahead look less promising for the UK development and publishing sector.
"Our greatest asset is our creativity and in recent times we have seen this talent being leeched away through lack of funding and more attractive prospects overseas. The UK is at risk of losing its position both as the font of some of the most successful games produced for a global market worth $20 billion and as the major European destination for global investment.
“It is now time for Government to recognise the valuable contribution we make to the UK economy, comparative to other entertainment sectors. It needs to give the games industry the same level of support provided to the film industry for example as announced on Thursday in this week’s budget. The Government should also reflect the policy in other countries where investment in game technology and creativity is encouraged and where attractive location incentives are readily available."
The report finds that the UK video games industry currently employs more than 22,000 people - reflecting a rise of 7.5% since 2000. However, between 2000 and 2004, the number of employees working for UK game development studios shrunk by 6%. The increased cost in developing current generation console games has reduced the number of development companies who have been able to survive. The overall rise in employment can be explained by the increase in people working in other sectors of the games industry - publishing, distribution and retail.
In Europe as a whole, games software sales grew to their highest ever level in 2004 - 5.6 billion euros. On the hardware side, well-publicised stock shortages during the peak selling season hit European sales of games console hardware in 2004. Only Microsoft's Xbox achieved an annual growth, while PS2 and Gamecube both suffered declines.
British Cultural Industry Balance of Trade
A major finding of the report is that there is massive growth in new, non-retail, distribution channels for games - the LAN and broader network games market - which is growing at over seven times the pace of the traditional, retail based, games market. By the end of this year, the network games market will constitute 15% of total games software sales in the Western World. Network games include mobile, iDTV, MMOG, casual games and games on demand.
Ben Keen, Screen Digest's chief analyst commented: "While retail sales of games continue to reach new levels, new distribution channels are now expanding fast. Mobile and online have become significant markets in their own right and we expect all forms of networked games exploitation to account for 20% of the total Western world market by 2008."
The report also notes that the industry is now approaching the start of a new cycle, precipitated by the launch of the next generation of video games consoles, possibly starting as early as late 2005. The new cycle will eventually result in new overall market growth, but will also present games publishers with tough decisions choosing which platforms to support.
In recent years the Nordic region as well as Eastern and Central Europe have gained substantial ground on the traditional games development powerhouses of the UK, USA and Japan. Local and national government investment incentive schemes have contributed to the growth in these new territories.
A Few Figures
A total of 22,190 people were employed in the UK video games industry - just over 6,000 of these worked for games development companies.
The data, forecasts and analysis referred to above was taken from the new Screen Digest report, published in association with ELSPA: European Interactive Games - The 2005 State of the Industry Report. The report provides a detailed analysis of the state of the video games industry across Europe.
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