Games Must Find Voice
Last updated: 05/10/2007 - 12:15
The games industry is being encouraged to enable a 'paradigm shift' - in order to dominate the Uks future 'entertainment space'.
One of the architects of UK television has called on the computer and video games industry to reposition itself if it wants to become the primary entertainment medium of the 21st century.
Adam Singer - a member of the Ofcom Content Group and Group CEO of MCPS-PRS Alliance, was keynote speaker at the Edinburgh Interactive Entertainment Festival - jointly owned by industry bodies ELSPA and TIGA.
In front of an audience of senior industry professionals and opinion formers, Singer outlined his thoughts on how gaming could move forward to replace television as the mass medium, encompassing the concepts of education, entertainment and information.
Broadband
Singer said: "Games are going through a struggle to find a voice. Film took its time to develop a language. Film started its life in slot machine at the end of piers. The growth of game and their containment in arcades, on platforms or cartridges is analogist to the early box containment of films. Broadband is to games what projection was to movies."
To date, the games industry has positioned itself as the 'teenage rebel' of the entertainment milieu. In order to move into mainstream acceptance, games have to become more than just a form of entertainment. As Singer suggests: "The definition of a medium is to be able to communicate three things; stories, truths and eroticism. If you can't do all three things, then you're not a medium."
According to the facts and figures from ELSPA, Screen Digest and Chart-Track, the UKs 'Interactive Leisure Software Industry' ('gaming', to you and I) looks to be in pretty good shape:
Roger Bennett, director general of ELSPA, commented: "Over time games will become as integral in the classroom as they are in the home, for education as well as entertainment. The games industry is already a strong force in the cultural and economic mix in the UK and we believe that Adam's vision for the future is not that far off."
The Entertainment & Leisure Software Publishers Association (ELSPA) was founded in 1989 to establish a specific and collective identity for the computer and video games industry. Membership includes almost all companies concerned with the publishing and distribution of interactive leisure software in the UK.
ELSPA's activities include: Official Chart and Industry Reports, Anti-Piracy UK and EU, PR and Communication, Events. More information on all these activities can be found at www.elspa.com.
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